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if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. The exceptions are: Accelerated Blast, which adds from the entire base damage. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Yet, anything someone says thatregards nerffing that power, isrejected by the community. Stacks multiplicatively with other armor reduction effects. Covering the hottest movie and TV topics that fans want. Reloads are faster while sprinting, even more so in Gauss' hands. It would also ruin Hunter Munitions. A +10% slash would make the weapon deal 5 more slash damage. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. Credits Required To Max It's easy! This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. Vendor Sources Corrosive is created by combining Toxin and Electricity. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? These are the most common damage types. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. Toxin ignores Shields and doesn't get the same praise that Slash gets. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. Slash is the best IPS damage type. Sourced from official drop table repository. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Armor strip and DoT damage make Heat excellent for all factions across all activities. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Stat-wise, the Tenet Livia is a fantastic melee weapon. Unlike the other status . Recommended for use with weapons that have a higher Impact damage than other damage types. https://www.warframe.com/droptables Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. Exactly 50% of its IPS damage is Slash, so it will not split bodies. 4x multiplier is insane (not to mention it further overpowers melee). It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe thehotsung8701A,April 12, 2015. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Puncture: Puncture Damage is one of the three physical damage types. Impact and Puncture are trash. Learn everything about Warframe's Ash. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. 2020 Digital Extremes Ltd. All rights reserved. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. 5. Melee units are unaffected by Blast's status effect. with negative impact riven, you can make whipclaw to be slash-puncture only. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. . The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. New Impact to Slash Mods Hot or Not?! 1. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. 310 i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. In general, Viral is the strongest damage type. Whether you're a veteran of the Origin System or a brand new Tenno taking the first they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. If you had to choose one stat, which would it be? Sourced from official drop table repository. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Has no effect on the other damage types, including elementals. By It's not without its flaws though. Viral/Bleed remains as the best answer to armor besides Warframe abilities. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. Impact Damage is one of the three physical damage types. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. Reloads are faster while sprinting, even more so in Gauss hands. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. Its status effect, while powerful on paper, deals insignificant damage on its own. You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . The mods that increase the damage of a type is the percentage of that damage type, not total. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Browse our network 9 Instead, True damage ignores all armor that an enemy possesses. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Slash only shows its mettle when armor levels get high and that doesn't take very long. Explain why my friend said not to get the Cernos bow cause it impact damage. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. personal preference, I suppose. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. Out of the three i would say impact is the least important, unless you're fighting against corpus. At high levels, Heavy Gunners are basically gods by comparison. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. 1 . Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. (1.3*3.7=4.81 vs. 4.6). Yet, anything someone says thatregards nerffing that power, isrejected by the community. The problem with scaling armor in a nutshell. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. Blast is created by combining Heat and Cold. Most builds in Warframe take advantage of the Hunter Mods in some way. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Scaling armorbreaks the balance between damage types. Radius increased to 6 meters at x10 stacks. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. New player here. Gas clouds require Faction Mods and high base damage to deal respectable damage. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. . 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor.

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