The piece of paper shows the solution to the rotating puzzle. Forgotten Hill Disillusion: Library - playit-online - play Onlinegames Arriving at a pile of bones, we collect the mushrooms at their center. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s). Three missing instruments, one missing sheet music. Follow the wiring diagram and rearrange the nine red fuses correctly. After the puzzle, it wants to "hear the right ticking" so take out the stopwatch. Rearrange the first skeleton to match the photo. Changing to the false reality briefly and then the true reality once more, we go all the way to the right of the hall and enter the left room. Look through the camera to see 5 numbers: II, 3, 7, V, 9. Inside is the Captain, a tentacle faced beast. This sound will haunt you for the rest of this section until you return the bird to her, audible wherever you go. Switch between them using the stopwatch. Zoom in on the bug on the wall spray the sweetener on the wall. Exiting the room and heading right, we head to the skeletons in the hall. Moving to the inner left room, we use our scissors to cut the ropes binding the four living nynchkuddys to posts. Reentering the "Sculptural Arts" hall, we return to the monster room. We now have our coin for the machine just outside. All Rights Reserved. Entering the door to the right of the plants, we see more plants, a lamp, a bowl, and a hook above the bowl. And, now that we have the coin, we can start up the Balzhared machine. Sounds like a bug for sure. Where we last left off, we were at the lost and found booth. And then coloured circles with the colour of the symbols: red, grey, green, yellow, blue. We open the door directly to the right with a fish skeleton symbol above it. Enter the room with the mouse hole (it's next to the library). Open the stopwatch in your inventory and use the gear on it. Forgotten Hill Disillusion: The Library is a new chapter in the Forgotten Hill series. Top to bottom should look like: / \, \ /, \ , \. In it's place is a crank handle and further back on the fish is another shark tooth. This also causes him immense regret. Retrieving another chicken leg and giving it to the nynchkuddy gives it the strength to get up. Inside we see a shelf filled with various artifacts, a projector, a mirror, and a hole in the wall directly below the mirror within we hearsqueaking. Placing the cheese in the trap, we exit the room and return to find the bloody, mangled corpse of our rat. Take a photo for future reference. Hang the bucket on the hook on the right to raise the middle frame. Enter the projector room and use both cards on the remaining projectors. Look at the piece of paper that was in the statues had for the proper order: Using the lens, look at the five circles picture and use that code on the safe to unlock it. How to play: Bringing it back to the nynchkuddy, we put it on the plate before him. This item will only be visible to you, admins, and anyone marked as a creator. After fiddling with that control panel, we can now have power on in the jellyfish room and one of the exhibits within. After it falls to the floor, a photo is revealed and we add it to our inventory. Introduction: This game takes place a year after the events of Forgotten Hill: First Steps. Zoom in on the screen and use the card on the projector with two circles. Solving it gives us our answer to the second puzzle in the figure room. Switch to light dimension to see the poo has turned into a, Switch to the dark dimension and take the. So move the arms to a down/up position, pull the rope, move the arms to the up/down position, pull the rope, etc. This item will only be visible in searches to you, your friends, and admins. Can anyone confirm or deny? Twenty nynchkuddys freed! Inside we collect a bottle ofsleeping draught and examine a letter about the Balzhared machine. Sometimes I feel like lately the practice of making a through written guide for a game has started to die out. Forgotten Hill Wiki is a FANDOM Games Community. Pan left and place the pear under the cage. The recent Arab rebellions have underscored the rapid decline of the Christian population in the Middle East. He gives you a, Use the six teeth on the skeleton and take the. Press: yellow, green, green, red, red, red. Pull on the rope again to raise the elevator. Forgotten Hill Disillusion: The Library - Play Game Online - Arcade Spot Now we can press the red button below and capture the bird. Back in the owl room, we return the other wing and a color puzzle below the safe compartment opens. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Don't warn me again for Forgotten Hill Disillusion View Page Cancel Back in the fish skeleton room, we can finally add in the bone that's been missing. Play the bone xylophone according to the jellyfish colour sequence: blue, red, yellow, green. After taking a photo, we head to the locked panel above the angel statue and open it with our newest key. Back in the owl room, we have the solution to the safe immediately to the left of the mechanical owl with us on our camera. Ask your Forgotten Hill Disillusion: The Library question for Android and get answers from real gamers. Doing such causes the tentacle in her mouth to fall out. Returning to the owl room, we can place the wing from our inventory on the owl. Use the camera to snap the code in the cabinet that opens. Solution: lower right twice, upper left once, confirm. Pan back left and zoom in on the map on the desk. Going left, we take a mandrake from the demon boy statue's arms. Returning to the flower room, we feed the beetle to the carnivorous plant, leaving only the stem remaining. ! Returning to the monster room, we place the eye in the primary socket of the monster and a hidden elevator rises from the ground! Solution: 6 lights = V+I; 4 lights = V-I, 8 lights = V+III, 10 lights = V+V, 2 lights = I+I. No worries, however! Click on the door and give the guard the ticket. Switching back to the false reality reveals that our monster poop has been turned into a sapphire. After inputting the symbol properly into the projecto, the last section of cabinet opens. Switch back to dark dimension and pick up another. Venturing back into the hallway, we go all the way to the right and open the cabinet directly beside the machine with our newest key. As the name implies, once we exit the secret passage, we stab the cyclops in the eye and cause one more puzzle hint to pop into its jaws. Interacting with the nynchkuddy hiding under the carpet, it tells us that it can't leave due to being watched through the painting. Returning our tools, we take the silver key and the scissors in their place. So from left to right, feed the statues the following times: thrice, once, twice, twice, thrice, once, none, twice. Round 2: move left down, move down, shield right up, shield up, shield up left, shield left. This online game is part of the Puzzle, Point & Click, App, and Miscellaneous gaming categories. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Doing such caused the victims do sing or play instruments for him without being able to stop due to muscle stimulation and literally died by making music. Using the saw on stocks allows it to escape, thanking us. Appearing before us are two nynchkuddys (one seated at a table and one inside a padlocked wooden box. Going from left to right through the wings, we have to enter their individual halls to find a stick figure depicting a form of death. Flickering back to the true reality, we return to the owl room and chop the skeleton's head off with the axe, collecting the skull. Werbung. 24.7K. Use the camera on his coat pocket to see a diamond. forgotten hill disillusion: the library written walkthrough Forgotten Hill Disillusion: The Libraryis an intriguing debut to a fascinating chapter, revealing more about the background of FH and thrusting us deeper into this rich yet grotesque world. Forgotten Hill Disillusion: The Library belongs to Adventure and it is often associated with Brain Games and Escape Games. Back again to the "Lost & Found". The correct sequence is: bottom right, top left, top right, bottom left. Mr. Larson can free all of the nynchkuddys, open the double doors via crowbar, return the crowbar to the stand (as to get an achievment for "not stealing"), and leave with them all. Note the statue on the left through the camera - specifically the symbols on its chest. Ebert, Roger (May 1, 2005). Zoom in on the dials. Keep switching between screens until you run into him again. Going inside the artifact room, Mr. Larson comments on the smell of pee briefly. Press the buttons in the following order: 12313424. Correctly inputting the symbol causes the projector and cabinet to rise into the air, revealing two lines of gears. I think it's by weight: Exit and enter the other room (Gustavs office). However, the power's out and we're unable to access any of the exhibits inside this room. Forgotten Hill Disillusion Walkthrough Now it's our turn to send her back to hell. We can finally exit to the exhibit hall. Feeding a statue (with the jar of meat) will lower the statue one step. After that, we splash the urine onto the center of the shelf before flicking back to the false reality to move the projector over the shelf and turn it on via the button. Show all games in series. Forgotten Hill: Disillusion - The Library Walkthrough [FMStudio] Using the broom handle, however, we can bring both down simultaneously, exposing a hidden compartment which hides a gear. Lighting up all of the red lights without being caught prompts the machine to ding and Balzhared to request to "hear the right ticking". Walking back down the hall all the way to the right, we place the map on the angler fish's tank. Remember the hint we got from the blue fish? On this floor, we can see a table with a book to the left of the elevator. Mr. Larson can free a handful of nynchkuddys, open the double doors via crowbar, and leave the rest behind. Heading all the way to the right of the hall to the ticket stub room. Before he vanishes, he tells us that the guard will kill us. The end of the scroll states that Gustav had been shot to death years ago after a rapid trial. Returning to the plant room, we check the "Amazing Plants" book and see that we can attatch the bird skull to the stem. Go to the aquarium where the crab had a key and we drilled a hole in the tank. Using every number token to solve the machine's math problem opens the box to give us our final card. DARTH VADER SCHILD Old Star Wars Vintage ungewhnliche SciFi Metallplakette Retro 80er USA - EUR 0,01. February 13, 2023. this one works. After correctly solving the puzzle, we briefly change realities to the false one and head in front of the fish room. Exiting the room and venturing to the right, we open the door with the reef symbol above it. Recreate the talisman using the projectors: The poster here says truth = triangle and false = eye. Round 3: move left, shield left down, shield down, move left, shield right, shield last two slots, On the way out, read the poster on the right (just outside Sculptural Arts) while in dark dimension for, Before entering, read the poster on the right for. Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you.
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